











Khī rose from the sea like a shell uncurling – and split into eight upper lands, each shaped by a different founding family, each carrying a piece of the same realm-wide mystery. It was Salazā that first held the realm together as its unofficial crown; it’s Palosa that holds the title now.
Twenty years ago, an ancient prophecy returned in fractured pieces, one buried in the sacred heart of every upper land — and no one has gathered them all.
Wander into any land in Khī, and you’re standing inside part of that same unanswered question: where did you go?
At the heart of the Salazā Spirits sits The Awakened One — a meditating figure claimed by no single faith. It arrived smaller than a palm and grew to tower over onlookers, black and gold, partially smiling. Some believe it is alive and moves or speaks on rare occasions; it cannot be moved, though it can be chipped and easily healed with a plant-based polish. An unreachable eorfrû tree grows from its hands. Salazāhns treat it as a guardian and friend, a reminder to live truthfully, and some believe it was once the first magi.
Behind the statue grows Tama, the Sacred Baobab, a 30–50m tree resembling two trees entwined, black-brown outside and brown-gold inside, roots partly exposed. Unlike ordinary baobabs it holds its leaves far longer, shedding only around Pasang. It’s seen as an Eternal Tree bridging life and afterlife, rooted in heated, savanna-like soil, and the temple roof above it is left open to the sun.
A shrine of resilient proteas — the Bloom Realm — blooms around the statue and spreads into the Unnamed (Ntsako) Forest, radiating warmth said to come from the Awakened One itself.
Four wooden Sacred Gates, similar to torii gates but carved with vagarī script, mark entrances to the Temple of Faith — one each facing Salazā, Senai, Silio, and Shaka.
The Temple of Faith itself is an open stone temple with four points of entry, laced with small streams, hard sand paths, and hanging vines. It feels spacious and warm, alive with passing creatures and birds, and is considered sacred for having witnessed countless births. Walls carry vagarī and Salazāhn carvings — part-legible stories of reincarnation, animal worship, and two-world (yin-yang) belief — along with black-and-gold inlay and a gem “eye” set into one wall. Eorfrû and fruiting plants grow throughout, but only small amounts may be eaten on site; taking more to sell outside is forbidden. It was built after Pasang and is small-to-medium in size.
The Solemn Statues honor Salazā’s founders and were built partly as a quiet act of independence from Palosa, after Palosa declared itself Khī’s official capital and demanded an honorary statue in every land’s most sacred site. Salazā agreed and gave Palosa’s statue pride of place in the Temple of Faith — then placed statues of its own founders nearby (though not too close, by law): Shaka lifting his child with a weapon at his side, Senai patting water on his face, Sana trying on jewels, Shumpa counting coins, Sando reading while glancing up, Silio standing ready to face battle, and Salazā leading with pride. Together they read as family, courage, and shared purpose in the face of a threat.
The Wisher’s Waterfall, in the Ntsako Forest, is treated as an extension of the Salazā Spirits — bioluminescent at night, often warm, and believed to wash away sadness and deepen one’s connection to spirit.
The Keeper’s Cave is near-mythical, mentioned only in old Salazā records and never confirmed in the present. Legend ties it to a hidden path linking to Amari, looping from Shaka rather than the expected Silio side.
The Royal Centre is built into mountain, greenery, and water, with intricate rooflines, glasswork, bridges, and shrines meant to evoke sanctuary rather than power. Small fires dot the grounds, and parts of the structure sit slightly elevated to draw in every element. A tall drawbridge guards the entrance — built from necessity rather than preference. At its centre is a tree-core room, ringed by water and light, with quiet spaces to meditate or write while listening to nature.
Salazāhn cuisine leans on nectars (agave and others), nuts, nut butters and milks, fruits and juices (eorfrû being the rare specialty), chocolate in every form, grains like oats, superfood smoothies (baobab, cacao, mesquite, lucuma), hoodjah preparations, and teas. Potatoes are highly loved as well as rice and maize meal dishes.
Desserts like carrot cake, banana bread, coconut cream pastries are hugely popular. As well as soft-based cake with smooth icing, paired with nuts and fruit. Cacao desserts, inherited from Amari, are also loved.
Street food is a way of life: samosas are beloved everywhere, chip rolls (gatsbys) come loaded with special sauces and often tomato and lettuce. Hearty, quick-selling dishes like tofu bobotie and bunny chow are street favorites.
Earthfruit (eorfru) was once free to pluck in abundance before outlanders stole much of its supply; it now grows rarely and is treated as a preserved delicacy, eaten or mixed into juice. Considered sacred and a little magic, it’s shared in shamanic rituals to help initiating zazi gain strength and wisdom. Its core can be mildly psychedelic raw and much stronger if fermented and liquidised – children are taught to discard it like a pip.
Hoodjah comes in three strains — light, dark, and light-dark (hybrid) — and is used culturally as tea, smoked, baked into food, or turned into oil. Its active properties can be extracted so children or sober-minded people can still enjoy its calming effects. It’s legal in Salazā (illegal in many other lands); anyone who becomes dependent is guided into rehabilitation or a restorative journey across the lands rather than punished.
Salazāhns cook to feed more people than are seated — big pots, big fires, and communal prep, with leftovers routinely going to those in need. A typical meal centers on grains (rice), vegetables (especially potatoes), tofu (a beloved specialty, though not native), and a spiced tomato-based sauce, finished with a chocolate-and-fruit dessert if one is served.
Breakfast is usually a fruit-and-superfood smoothie, sometimes with nut milk, oats, or chia. Rather than a set lunch, snacking runs through the day — tofu, fruit, rye bread with nut butter or avocado (from Shimbali and the islands). Food marks every major life event: births, marriages, graduations, funerals.
Cooking is treated with real ceremony — heads wrapped, hands washed, sometimes a full cleanse beforehand — and it’s a gender-neutral role, usually led by elders while the young handle washing up. Meals open with a word of thanks, conversation and song are welcome, and arguing at the table (especially with the cook) is considered deeply disrespectful. Wasting food is frowned upon, so small, shareable portions are the norm. The best-guarded family recipes can be valuable enough to trade or sell.
Clean water is made widely accessible through stone-built waterways, which matters since much eating is done by hand. Most cooking happens over open fire outdoors; some food is kept in iced storage away from the sun (a method learned from the Crystali), and liquids are stored (using techniques learned from the Prieans.)
A warm land spanning forest, sand, and wetland, bordered by both warm and cool ocean, with standout features like waterfalls, mountains, and caves.
Senai – Salt water, coral reefs, estuaries, rich marine life.
Silio, Shaka, Sjino, and Salazā – waterfall and lakes.
Shumpa, Sando, Sana, and parts of Salazā – scattered trees and shrubs).
Open flat plains as well as dense trees, plants, and animal life throughout the land.
Hot, dry summers and cool, wet winters, with heavy rainfall. The land is wildfire-prone and sees frequent lightning and storms during the rainy season.
Forests, a wetland waterfall, grasslands, ocean, low and high mountains, veld, prairie, steppe, woodland, sand, coastal (mesic) forest, cave systems, and more.
All animal life is treated as sacred in Salazā, down to the smallest ant – zoolatry runs deep in the culture. Because reincarnation is widely believed across Khī, Salazāhns regard any creature as a possible ancestor and hold to a karmic view of how one treats others. As a result, the culture does not eat animals, except in the rare case of someone who has transcended into animal form themselves.
Lions favor the warmer, lake-fed parts of the land, while tigers – originally brought from Amari alongside the first Salazāhns – prefer the cooler, salt-water side, so the two rarely cross paths. Leopards and cheetahs are also present too.
Springbok, ostrich, elephants, and giraffes keep mostly to themselves but don’t mind people nearby, though ostriches spook easily and springbok are especially skittish. Pygmy shrews are rare but present.
Cape cobras and mambas exist but tend to be driven off toward the land’s edges.
Seals and whales are common in the waters (seals often wander into Senai itself), while sharks stay closer to the islands, making the Senai Seas generally safe for swimming.
Baboons live alongside people and are famous (and forgiven) for stealing food – most Salazāhns find their mischief endearing rather than annoying. Though they are still cautious at times.
All felines hold special status in Salazā, believed to channel potent magic, bring luck, and ward off demons and venomous creatures – tigers in particular are said to be the only animals able to face a dragon.
The most revered of all is the Tiago Tiger – a herbivorous tiger, black or white with gold stripes, larger and faster than an ordinary tiger and touched with something almost supernatural. Regarded as royalty of the jungle, it has a deep aversion to eating meat (doing so makes it ill, though it will if forced) and is believed to be unusually intuitive. It favors earthfruit, high-protein foods, and tofu in particular.
Tiago Tigers won’t hesitate to strike if mocked, deceived, or attacked. Solitary and nocturnal, they nonetheless enjoy being adored, especially by children and elders, and are fiercely loyal and protective of those who earn their trust – which is why they’re often paired with zazi. They’re strong swimmers, jumpers, and climbers.
Their reputation is also their danger: they’re hunted for fur and for supposed magical properties, fetch high prices on the black market, and are sometimes kept alive for display or tournaments. They avoid conflict unless starved, dehydrated, or provoked, dislike being dirty or caged, and can claw at captivity until their claws break. Mostly they roar, but in extreme distress they can shed tears – rumored (and hotly debated) to hold magical potency, a belief that has driven some to cruelty toward them. They’re highly intelligent, capable of outwitting captors, and can be ridden if they allow it – as is custom, Salazāhns always “ask” an animal’s permission before riding or asking it for help.
A black-and-white lightning bird said to drink blood that’s believed to be able to b able to summon thunder and lightning. It’s believed that Prince Kian of Salazā (King Regent) possesses one.
A dwarf spirit which has rod where its third eye would be placed while its pair of eyes are removed. It is usually summoned by a healer and with a cost attached (often a grave one.) It’s known for tormenting and sometimes killing who its set upon. Because of this, many Salazāhns who live in rondavels sleep on raised beds. Summoning a tokoloshe is treated as malicious magic and results in immediate banishment.
This is a crocodile-headed, lion-bodied, hippo-legged being who swallows the hearts of the impure during judgement at death often in the name of divine justice. Many children fear this being.
An elephant-featured serpent that lives in caves and preys on people. Not many have seen it.
A horse-headed water serpent said to dwell in the waterfall of who many said you should not into its eyes if you do not want a gruesome fate.
Ala-Bala is the most beloved sport across Khī. It originated in Amari, but its founders were the founders of Salazā, and the game has been most fully mastered here.
Land leaders treat the annual Ala-Bala Tournament as a way to unite Khī through friendly competition. It began as a farming game — the ball, made from black-tree skin (sometimes reinforced with eorfrû), scattered seeds as it was played, doubling as fertilizer.
Teams split into astra (defenders) and destra (destroyers), old vagarī terms for the sport’s two roles; the modern goal is simply to get the ball to the opposing side. Multiple balls may be used early in the tournament to narrow the field, moving from inter-village matches to cross-land finals hosted in a different upper land each year, with competitors dressing to represent home. Feet are used most, hands are allowed occasionally, and the game can turn rough.
A golden, coin-filled cup crowns the winner.
Music is central to how Salazāhns connect – to each other, to ancestors, and to their own emotions, whether in celebration or mourning. The body itself is the most common instrument: singing, clapping, foot-stomping, worn shakers and anklets.
Drumming is hugely popular and comes in many forms and sounds, alongside bells, flutes, whistles, bows, horns, harps, hand shakers, and the bright tones of mbira, xylophone, and marimba. Salazāhns have also developed natural amplification methods to shape and enhance sound.
Singing leans toward evocative, wordless tones as often as lyrics, layered with vocal harmonies in an almost orchestral style. Lyrics tend toward truth, connection, love, celebration, protection, and unity, with hymn-like songs and lullabies passed down through generations; references to magic exist but stay suggestive, since magic itself has been set aside by newer law.
Dance is taught from childhood alongside singing and instruments, as a pure, spiritually connected form of expression. It’s rhythmic, full-bodied, and often freely improvised even when groups choreograph for harmony – hips for fertility and vitality, chest for power and freedom, hands and feet for playfulness. Regional styles vary but stay connected across Salazā, used to pass down stories, mark ceremonies, or just enjoyed day to day. It can be a courtship ritual, a bonding activity between partners or family, and — in its sharper forms – a method of self-defense.
Sensual dance, adapted from Amari into something freer and more passionate, blends slow and energetic movement. A related warrior form, performed mostly by adult women, channels feline strength and sensuality, sometimes incorporating weapons, instruments, and siren-like vocals; typically performed by unmarried women, occasionally privately by married women, and in a tamer form during coming-of-age ceremonies. Performers are often rewarded with coin, as tradition demands.
Fighter-style dance treats fighting as a flowing art, while grounded martial arts – depicted throughout cave carvings – are practiced widely, both by zazi in serious training and by ordinary civilians for fitness and joy. Salazā hosts small, well-refereed matches between skilled fighters, competitive but bound by rules that keep the sport playful rather than destructive – injuries still happen.
Teachers and standout fighters are highly respected.
Salazāhns will fight abroad but refuse to take part in forced or slave combat practiced in some other lands; anyone caught doing so is banned from Salazā unless proven unaware or coerced themselves.
Beyond sport and dance, Salazāhns pour energy into art (painting, sketching, sculpture, ornament and armor and weapon-making), jewellery-making, cooking, and swimming.
Climbing is a particular favorite – inspired by their fondness for baboons – with tree-climbing contests a common pastime for kids and adults alike.
Competition throughout Salazā’s leisure culture is meant to motivate and build sportsmanship, not to humiliate.
A music, dance, and food festival celebrating freedom from slavery, evil, and demons, marked by bold decorative dress (or undress), big communal meals, and activities honoring all of Khī’s lands. A time for family and love.
It’s a jubilant time centered on family and close friends, with the land lit up and storytelling performances alongside the exchange of gifts.
Held year-round in Salazā, these mock battles keep the nation sharp and entertained throughout the year.
An annual, days-long observance timed to the near-full moon, during which the zazi fast and retreat into the forest to pray, leaving trained volunteers to guard the villages. Tama’s leaves typically shed around this time. The rituals themselves are private but deeply respected.
A quiet day of solitude and reflection on the year and oneself; silence is expected unless something truly needs saying, and writing is welcome. Shared with the Night Of Dreams.
A time of prayer, meditation, and visualization, where people speak their hopes aloud, plan for the year ahead, and reaffirm what they believe in, carrying them into the new year. Shared with the Day Of Gratitude.
Hair – especially worn thick and full – is treated as a point of pride, likened to the coat of the felines Salazāhns admire. Protective styles, locs, twists, or a shaved head are all fashionable and often practical, but volume is generally favored, and everyone is encouraged to grow their hair out.
In a tradition, some men (and occasionally women and children) cut their after the death of a loved one. Some only cut a piece in honor while others remove all.
Caring for someone else’s hair – a child’s, a friend’s, a parent’s – is considered a genuine act of affection and closeness, and hair rituals are a popular topic of conversation.
Vessels are especially sacred to Salazāhns and they great care in nourishing theirs. From oils to lotions to lather on the skin to teeth cleaning, each part of them is tended to and this ritual of self-care is passed through generations.
Gold and black dominate Salazāhn wardrobes, with camouflage or nude tones as everyday alternatives and bright, colorful clothing saved for dance and themed occasions.
Cone hats occasionally appear, adopted from other lands.
Salazāhns are traditionally comfortable with nudity, often wearing little more than a loincloth regardless of gender – though pressure from more conservative neighboring lands has pushed many, especially women, toward covering up. Nudity is still embraced around water and among children, if less than before.
Most clothing is practical and island-inspired, built to hold weapons, allow dancing, and survive climbing – bare feet or closed, sturdy-soled shoes are typical, and hooded garments are common.
Men typically go bare-chested in loose pants, adding a top or a robe (mostly in winter or to signal family ties) as a second layer. Women favor waist-cinching dresses or skirts of varying length paired with a crop top or midriff-baring piece, sometimes trousers instead; robes and hoods appear in winter, and headwear tends to signal wealth. Outfits can be quite ornate.
Children dress similarly, though some are more covered up to guard against unwanted attention.
Jewellery is worn widely and by every gender – teeth-jewellry (feline-tooth shapes are favorites) and earrings (usually hoops or studs) especially. Ear piercings traditionally signaled bravery, though the meaning has loosened over time.
Tattoos and markings are common and often symbolic, tied to family line and role – zazi and rebels alike use tattoos to mark their place, and some are earned through grief or through welcoming a new loved one. Tribal or decorative face painting, along with hair accessories, is beloved especially by children, appearing in ceremony (gold, black, then white) and in playful, colorful forms for dance and everyday fun.
Gold-and-black jewellery is especially prized, alongside skin-safe nail lacquer often shaped into claws, and hair clips. Jewellery functions almost like walking wealth – some wear it boldly, but most keep to one or two meaningful pieces, saving more elaborate looks for special occasions; many pieces are custom-made and can weave into the outfit itself.
Salazā’s warriors are collectively known as zazi, and — beyond the command structure below — all are treated as equals. Being zazi is a lifestyle as much as a role: no unnecessary harm, no eating animals, and strength drawn from spirit energy rather than aggression. Their guiding motto is to protect their own and those in need.
Zazi are disciplined, ferocious in defense, and physically exceptional — strong runners, swimmers, jumpers, and dancers (dance being essential to their flexibility training). They’re often compared to Bhuan warriors, but where Bhuan draws on fire and air, zazi work best with water and earth.
There is a female counterpart, the zaza, and a youth division, the zazu — both formally disbanded over safety concerns and later revived. Zazu wear the standard uniform but always with covered chests, given their younger age.
Beyond foot combat, elite zazi and guardians serve as sxvage-riders — the most prestigious mounted role, with Tiago Tigers the hardest (and most prized) to ride, though several other feline companions exist. None are kept captive; all are protected if endangered.
Command runs: Grand Chief/Guardian, then Guardian (second, third, fourth, and fifth in command).
If the Chief is lost, each Guardian moves up a step, with a new fifth chosen by mutual vote. Below this tier, warriors are simply zazi.
Every zazi may adorn themselves, but the Grand Chief carries the most adornment, followed closely by the Guardians.
COMING SOON.
All ranks share a base look – black and gold, often bare-chested, a black-and-gold tiger sigil worn as chain, cuff, or ring, studs, and black-tree shields trimmed in gold – scaled up by rank:
- Grand Chief/Guardian: the most elaborate headdress and unlimited additional plating and jewels, a third piercing, and gold-marked xira.
- Commander Guardians: a highly decorated headdress, more plating and jewels, a second piercing, and medium gold marks on the xira.
- Zazi/Guardians: a decorated headdress, standard plating, and markings.
Cone hats double as cold-weather gear and a light defensive shield.
Helmets and headwear are often shaped or marked to echo feline features, headcovers are used in hot, desert regions, and hand wraps are standard.
A fully ceremonial outfit exists as well, reserved for festivals and formal presentations to more conservative lands.
Every zazi carries the xira – a black-tree-based, double-bladed weapon, long but retractable into a short sword for easy carry, its grips wrapped in black-dyed earthfruit skin and blacktree bark. One blade curves like an assegai, sharp enough to behead in a single strike; the other is a straight, trident-like spearhead flanked by small curved blades, finished in gold markings. Its complexity means only trained zazi and advanced warriors can wield it. Each xira is centered with a tiger’s-eye crystal and liquid gold, ritually washed with sacred water by its owner, and lightly customized per handler despite a shared base design.
Other weapons in use include fang-shaped blades (onzil), throwing blades (mambele), rope or vine weapons doubling as bolas or climbing aids, bows and arrows (mostly for reaching high fruit), black-tree daggers styled after feline claw marks (sai and similar), claw-fitted gloves (more common among women), war-disks, fans, gliders (mostly recreational), and stunning darts tipped with a knockout plant for subduing rowdy or unwilling opponents without real harm.
Gold fang teeth jewellry is popular as decoration but have doubled as a weapon in a pinch. Armor exists in Salazā mostly as decoration and for food preparation – actual combat is treated more as martial art and physical discipline than warfare.
Salazā trades heavily in fruit and grain, but has built a wide range of finished goods around its natural resources – from gold, gems and textiles to cosmetics, art, weapons, and sacred instruments.
Some goods flow in from elsewhere: tofu (Timbana) and avocado and other fruits (Shimbali and the islands) are prized non-native foods, and techniques like iced food storage (learned from the Crystali) and liquid storage (learned from the Prieans) were adopted from neighboring lands.
- Textiles and natural dyes
- Gold, diamonds, and gems
- Face and artistic paint (especially gold and silver)
- Gold flakes or adorning elements
- Body oils in glass or unbreakable containers; hair-care oils and hair-growth/volume serums (very popular beyond Salazā’s borders)
- Shea and cocoa butter; shimmer oils and sprays; lip balms; sun-protective “skin-sealant” creams; lye soaps and body washes; fragrances in ornamented containers and natural deodorants
- Weapons and decorative armor
- Art pastels, paints, and chalk
- Rooibos and other teas
- Masks, ceramics, statues, and other traditional art
- Rare books, boats
- Jewellery – especially teeth jewels and earrings
- Hoodjah (though banned for sale in some lands)
- Gourd and calabash vessels
- Cultural instruments
- Earthfruit (of their biggest trades)
All traders in Salazā must sign an ethical agreement – respecting the land’s spiritual principles, meaning:
- No harm to animals
- No exploitation
- No violation of sacred custom – stamped by an official Magi, with foreign traders also required to hold a permit from home.
- High-value goods must be certified by a designated guild inspector; anything that fails inspection can be confiscated and destroyed.
- Over-extraction of resources is strictly prohibited, and only local sellers may harvest key resources for profit.
- Foreigners cannot buy up entire supplies of a resource, to prevent monopolization – violations can mean a trading ban or, in extreme cases, imprisonment.
Since foreign traders don’t pay Salazā’s standard high taxes, they’re expected to give back in another way – teaching apprentices, sharing techniques – or else opt into a scaled standard payment to secure trading rights; Salazā never demands this up front, leaving it to the trader’s own sense of balance.
Certain sacred items (statues, books, relics) are magically sealed and cannot be traded outside the land or to outsiders except in rare, special cases.
Salazāhns run warmer-toned, from tan to dark skin, with brown or hazel eyes most common (though other eye colors do occur), and typically curly, wavy, or coily hair, with some straight-haired lineages from mixed ancestry.
Reincarnation and karma sit at the centre of Salazāhn belief – every creature is treated as a possible ancestor, which is part of why the culture avoids eating animals. And they take great pride in their ancestral animals.
Magic, once widely practiced, has been set aside under newer realm-wide law, and its remnants now surface mostly in suggestion rather than practice – in music lyrics, in old carvings, in stories. Yet healing is still prominent in Salazā.
Visitors come for the Salazā Spirits, the Senai Seas, the waterfall, and the forests of black-tree, earthfruit – drawn to the sheer variety, entertainment and sacredness within the land.
A reputation as “the land of the sxvages” keeps some away, but most who visit love it. As a multicultural land, Salazā tends to welcome outsiders easily.
People also come for quieter rehabilitation, to train in ala-bala or martial arts, for its openness around nudity, or to deepen a spiritual practice – and some simply pass through as travelers on the Noblas Veiros.
Salazā Leader: Queen Saoa (currently missing)
Queen Regent: Princess Salīa (Saoa’s daughter)
King Regent: Prince Kian (Saoa’s brother)
Salazā (Capital) Head: Chief Rainorufaro
Silio Head: Bana
Shaka Head: Letu & Lefu
Sjino Head: Othu
Shumpa Head: Simo
Sana Head: Buhle
Sando Head: Keano
Senai Head: Eli
The ruling family of Salazā are descendents of the royal founders (siblings) of the land. And they are represented by the tiger ancestral animal.
Beneath the Queen sit the Protectors of individual villages – married-in or widowed royal partners, or those sworn in through demonstrated loyalty to the nation. They are of relevant ancestral animal lines.
Salazā’s founding line is honored throughout the land, notably in the Solemn Statues at the Temple of Faith.
Salazā follows an agnatic-cognatic succession system prioritizing bloodline by birth order, regardless of gender. Village-level roles instead go to those sworn in through their relationship to the royal family, sometimes contested through love or strength, and can be reassigned if it serves Salazā’s greater good.
1. Ruler’s 1st Child (eldest, regardless of gender) – inherits first under absolute primogeniture.
2. Ruler’s Other Children – in birth order, if the firstborn cannot inherit.
3. Grandchildren via the 1st Child – eldest first, if the 1st child’s line is unavailable.
4. Grandchildren via the Other Children – eldest first, if the above are unavailable.
5. Ruler’s Life Partner – typically a temporary regency if no heir is capable of ruling.
6. Ruler’s Sibling – eldest first, if no descendants remain.
7. Ruler’s Sibling’s Child (niece/nephew) – eldest first.
8. Ruler’s Cousin – eldest first.
9. Ruler’s Cousin’s Child – next in line if all above are unavailable.
10. Ruler’s Aunt/Uncle (sibling of the previous ruler’s parent) – eldest first.
11. Ruler’s Aunt/Uncle’s Cousin (cousin of the previous ruler’s parent) – eldest first.
Salazā carries real wealth but doesn’t flaunt it – the culture isn’t materialistic. Governance aims for fairness over harsh enforcement, and the community takes pride in keeping the land well-tended and spiritually aligned. It’s largely self-sufficient, while still valuing cooperation with other lands.
- Sacred Tithe — ~10% (scaled by wealth), paid mostly in coin, occasionally in harvest, sacred items, or labor, funding land upkeep and care for the underprivileged and refugees. Collected by Magi to avoid corruption, tracked publicly and privately. Non-payment starts with a written appeal option, then warnings, then labor or asset consequences – but the first response is always spiritual: a period of reflection on sacred ground, not punishment.
- Trade & Market Contribution — 3–5%, collected alongside village coin-guardians, easing the standard trade tax burden for merchants and artisans. Includes an annual trade license, a possible 5–10% foreign trade tax during inflation, and higher contributions for luxury goods. Non-payment risks fines or loss of permits.
- Resource Stewardship Tax — 5–10% from anyone profiting off the land, funding conservation and restoration and discouraging over-consumption. Enforced and tracked by environmental Magi and officials; non-payment risks fines or loss of land/business rights.
- Festival & Event Contribution — a small entry fee, a merchant setup fee, and an optional (but common) wealth fee from the affluent, funding celebrations; non-payment risks fines or removal from the event.
- Outlander, Immigrant & Refugee Tax — a small, means-tested contribution supporting new arrivals’ own integration; non-payment can affect residency standing, assessed case by case.
- Realm Tribute Tax (Palosa Tax) — 10%+ of annual earnings, paid to Palosa as the realm’s capital, officially funding spiritual/protective barriers and care for lower or overlooked lands. Salazā holds a rare, privately-arranged exemption dating back to when it renounced its own status as protector land – a quiet source of tension, since Palosa suspects (but can’t confirm) that Salazā has let a couple of other lands know.
- Natural Disasters: stored food and water reserves, a sacred reserve funded by tithes and taxes, and Magi tasked with watching for early spiritual warning signs.
- Economic Crisis: bartering when coin trade falters, a land built for self-sufficiency if cut off, and systems to redistribute sacred wealth across struggling villages.
- External Threats: the zazi and loyal Magi as defenders, natural terrain and hidden paths that favor locals, and strong alliances with other lands.
- General Instability: handled by the council of village rulers for major crises, exile or banishment for repeat harm-doers, and a deep cultural reliance on music, dance, storytelling, and celebration to mend divides.
For those that seek to live in Salazā, there are a few requirements and steps to prevent wrongful intent (e.g. coming in solely for tax benefits or exploitation.)
- Outlanders & Refugees: Those that are not as privileged can have free or minimal contribution housing and settlements where they are assisted to uplift and grow. As a land that promotes freedom and love, Salazā greatly values help those from disadvantaged backgrounds and provides necessary resources like food, water, shelter and more through funding of sacred tithing and even percentages of payments that others make in buying property.
- Requirements: They must prove their alignment with Salazā’s values and contribute in a meaningful way as all those who live in the land do. Even a spiritual oath must be made in respect.
- Ownership: They must live in the land for a certain amount of years (usually 3-5) before being considered and continue to contribute. They must buy from approved sellers solely. The trial period can be less if they demonstrate commitment and are sincere.
- Non-Permanent Residence: They can rent locally once applying for a temporary resident status. Yet they may be observed by officials of whichever village they stay in.
- Protection: They will not be able to buy land in bulk to prevent issues and there are land return policies if the owner disregards the lands customs or rules in which they may be recompensed to an extent yet will no longer own any property within the land. For a bigger land purchase, this must be granted by officials and designated magi – yet this will only be for those that have contributed to Salazā in such a grand way that they are deemed worthy.
- Contribution Expectations: The extent to which they contribute depends on intention and of how much land they want. This is just to allow for fairness and not make it impossible for those that are sincere.
Salazā promotes fairness, sustainability and respect and doesn’t take well to abuse or exploitation. While they don’t have the standard trade tax, they do have measures that assist their trade system. These are some things all traders must abide to.
- Ethical Compliance: Respect the land’s spiritual and ethical principles (meaning nothing that harms animals, exploits beings or violates sacred customs.) All traders within the land must have a signed agreement that they agree to and risk being fined and banned if violating it. This is given by officials within the village and stamped by official Magi. Foreign traders also need their trading permits from their homeland.
- Quality & Authenticity: For high value items, they must be certified by inspectors of designated guilds that give these items seals. If it doesn’t align it can be confiscated and destroyed.
- Sustainability: Over-extraction is strictly prohibited and showing care to the land is important. Only localised sellers can take important resources from the land to profit.
- Exploitation Prevention: Foreigners cannot buy entire supplies and resources within the land, it always has to be regulated and limited. This is to prevent any monopolisation and manipulation. Dishonoring that can lead to trading bans or even imprisonment in extreme cases.
- Foreign Contribution: Since foreign traders aren’t paying high taxes on the offset, it’s important that they honour the land and its people by contributing something beneficially.
They can help apprentices, teach new techniques and skills relevant to their trade and more. If they don’t they can opt for the standardised payment (based on a lightly scaled system) of securing their trading rights within the land. But Salazā will never initially ask them to do that and leaves the option in the trader’s hands. This is significant as Salazā believes in balancing the flow of things and allowing people to be free in that way, yet still honoring all those involved. - Sacred Protection: Certain sacred items (statues, books, relics, etc.) can’t be traded outside of the land or to outsiders as they are magically sealed and marked and important to the land. There are special exceptions yet this is rare. It’s to prevent any abuse or wrongful use and this is very important to Salazā.
- Requirements: They must prove their alignment with Salazā’s values and contribute in a meaningful way as all those who live in the land do. Even a spiritual oath must be made in respect.
Salazā’s relationship with magic spans most known forms but leans heavily toward transcendence and animal-linked magic. Open practice of magic has been forbidden by newer realm-wide law, though its presence lingers in ritual, carving, and quiet suggestion throughout the land.
Salazā holds a number of sacred, magically protected objects and relics, many housed within the Temple of Faith, each carrying its own story and significance.
Sacred books, scrolls, songs, and rituals – each carrying its own attached story – are treated as some of Salazā’s most protected cultural property.
The Temple of Faith houses many ancient relics: carved figures of people and animals, weapons, jewels, cutlery, and more, symbolic or sentimental to Salazā and sometimes gifted from other lands. Many are considered sacred-energy-bearing gifts, kept preserved, sealed, or well-covered to prevent theft – each with its own reason for being placed there.
Most standard subjects are taught in Salazā, and history across all of Khī is taught with an emphasis on the positive.
Salazā was once considered Khī’s unofficial ruling land as the crown of Khī – steering the realm through mutual agreement and shared decision-making with other rulers rather than force – before Palosa pushed to become the realm’s official capital and new crown of Khī. That shift has quietly reshaped the balance of power across Khī ever since.












